Monday, 1 October 2012

Particle Render Type's and trying get particles to behave the way you want them to...

I'm trying to replicate a character jumping through a pool of paint. The thing is the character comes from underneath the paint and through it. I'm currently trying to replicate the outward burst of the paint. I think I'm going to have to combine what I'm doing now with some sort of passive collider. Is it possible to make both sets of particles passive colliders, so one set of particles are large and the base of the paint, whereas the second set of particles are the finer splashes of paint and react from the first set of particles? My mind is boggled just now. No update on the head as I've been researching particles lately. Will post an update on the head tomorrow I guess. In the mean time...MOSH! Dugga dun!

 This is the first test after changing the render type of the particles. This is the MultiPoint render type.


 This is the MultiStreak. It gives, literally, a streaking effect. I don't to over do this as I don't think paint reacts in a 'streaky' manner.


 This the same as above but with a larger tail size on the streaks. I also played about with the size of the streaks here. The images above, combined, might look for a cool splatter effect.


I'm still trying to figure a way for the emitter to only emit upwards for the initial contact of the character coming through 'pool' of paint.