I'm currently modeling various trees for the swamp scene for the film Krokodi. Here are some snapshots of the tree in Maya. I'm making some good use out of the sculpt geometry tool!
I'm getting more and more into getting some 'wrinkles' at the base of the trees and I want to experiment with different kinds of roots. Another 6 or 7 of these trees to go and we should be good for starting to lay out the scene properly. I'll play about with modeling some other 'junk' to go in the swamp, as well as some land geometry. Then it's on to dirty swampy water tests, along with some fog/swamp mist :D